The Annual Greener Gadgets Design Competition will be held on February 27th. Checking out this competition and voting on your favorite designs is an excellent way to see great green design.
One notable competitor this year would be a kid’s toy line called “Fastronauts.” These toys facilitate an active play style for your kid. The toys’ rechargeable batteries recharge when your child moves with the toy. This means your kids will be getting a workout simply making the toy work. The concept sets a new standard for ergonomic and active children’s toys. You can vote on this toy at the Greener Gadgets website [www.greenergadgets.com].

Other notable gadgets would be “Blight” which could be described as beautifully metallic Venetian Blinds. Not sure about the name of the product though, the word “blight” does conjure up something that does not bode well. This design creation combines the simplicity of timeless venetian blinds with small solar panels that are capable of producing electricity. These do not create a huge amount of electricity but they do end up paying for themselves eventually. You probably want to have blinds in your house anyways, so why not get one that serves a dual purpose?
Thanks for joining us in THE GREEN BLOG.



December 9th, 2009 - 12:27 am
Sonic The Hedgehog 2(1992). The second Genesis Sonic game.
Once Sega established themselves as a worthy contender of the 16-bit era with the original Sonic The Hedgehog, they knew their newly successful mascot shouldn’t be relegated to a “one-game-wonder” status, so they set out to follow it up with a sequel in order to keep the public’s attention on them. Although Sonic was the true origin of the 16-bit wars between the giants Sega and Nintendo, this time Sega had a much greater challenge ahead of them. By 1992, the big N had just released their new SNES system along with a slew of outstanding games. Therefore Sega had to react fast. Sonic fast. They had to figure out how to draw people back to the ring collecting, speed shoes, chaos emeralds, and blue hedgehogs in a time when people were absorbed with Yoshis, Simon Belmonts, F-Zeros, and Street Fighters. Sega started work first on what would later become Sonic CD (for the Sega CD), but put it away briefly and made some other graphical upgrades to have a game ready for 1992. What resulted is Sonic 2. Did it live up to the original, or did the game fall under the inferior sequel curse? I’m sure you already know my answer…
This my friends, is a true classic. Sonic 2 not only puts to rest any worries one would’ve had with a Sonic sequel, but it improved greatly upon the original game as well! I’d have to say that this is probably the single best and most well-designed Sonic game ever made (although Sonic CD is still my personal favorite, and hooking Sonic 3 and Sonic