Article: Green games and "no child left inside": an environmental education conndrum
Two days ago, Mashable published a fascinating post on gaming and social good, taking note of the rise of video games on multiple platforms that address a whole host of global challenges. While writer Melissa Jun Rowley touched on a range of issues and challenges, the idea of games as educational tools ran throughout the post. Organizations such as Games for Change, Institute of Play, and the Games for Learning Institute all touted the educational potential for video games, noting their ability to place players/learners to engage with complex, realistic systems, and to provide players with the opportunities to experiment with solutions to real world challenges.

